At Callington Primary School, our children are DESIGNERS.
We want our children to love design technology. We want them to feel ambitious and feel able to access roles as architects, graphic designers, chefs or carpenters
Design and Technology is dynamic and multidimensional. It is our intention that our DT curriculum will provide opportunities to solve real and relevant problems, allowing our pupils to develop essential everyday skills and unlock their potential to be the designers and innovators of tomorrow. The DT curriculum will encourage children to learn, to think and intervene creatively to solve problems both as an individual and as part of a team.
Design and Technology will allow all Callington pupils to put their learning from other areas of the curriculum into practice, and will work to enhance and deepen their understanding of those areas, including maths, computing, science, and art.
Callington pupils will learn about cooking, food and nutrition, ensuring that they acquire the fundamental life skills in order to be able to feed themselves healthily and independently, whilst learning about where food comes from, therefore making connections with their geographical and scientific knowledge.
Callington Primary School have adopted the CUSP Design and Technology curriculum. Our curriculum is structured to introduce and revisit knowledge, following the principles of instruction, guided by understanding how the memory works and cognitive load theory.
The CUSP Design and Technology curriculum is organised into blocks with each block covering a particular set of disciplines, including food and nutrition, mechanisms, structures, systems, electrical systems, understanding materials and textiles. Vertical progression in each discipline has been deliberately woven into the fabric of the curriculum so that pupils revisit key disciplines throughout their Primary journey at increasing degrees of challenge and complexity.
In addition to the core knowledge required to be successful within each discipline, the curriculum outlines key aspects of development in the Working as a Designer section. Each module will focus on promoting different aspects of these competencies. This will support teachers in understanding pupils’ progress as designers more broadly, as well as how successfully they are acquiring the taught knowledge and skills.
WHAT DO WE TEACH?
EARLY YEARS
Children use what they have learnt about media and materials in original ways, thinking about uses and purposes. Children have access to a wide range of tools and materials throughout their daily continuous provision and are encouraged to utilise these throughout their play. Children represent their own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.
How do pupils learn?
- Class timetables have been built to ensure a broad and balanced curriculum.
- Subjects have been blocked in a spaced retrieval model to support catch up and to build the frequency of science and wider curriculum subjects. This maximises learning time
DT has been timetabled in an extended session to enable children to have time to develop depth.
OVERVIEW OF KNOWLEDGE
The overview provides a list of the expected outcomes for the block and provides details of the design knowledge and skills pupils will be expected to have acquired by the end of the block. It includes detailed explanations of the core knowledge covered in each block.
RETRIEVAL PRACTISE
Retrieval practise is planned into the curriculum through spaced learning and interleaving and as part of considered task design by the class teacher. Teaching and learning resources and provided for class teachers so they can focus their time on subject knowledge and task design.
KNOWLEDGE NOTES
Knowledge notes focus pupils’ working memory to the key question that will be asked at the end of the lesson. It reduces cognitive load.
VOCABULARY
The units are supported by vocabulary modules which provide both resources for teaching and learning vital vocabulary and provide teachers with Tier 2 and 3 vocabulary with the etymology and morphology needed for explicit instruction details relevant idioms and colloquialisms to make this learning explicit.
We aim to provide a high challenge with low threat culture and put no ceiling on any child’s learning, instead providing the right scaffolding for each child for them to achieve.